Amanda Farnbach - Player Character
Weight: 140 lb
Deity: Skadi Goddess of The Winter
Hit Points: 29
Movement Speed: 7 +2 (Boots) = 9
Armor Class: 10 +4 (Dex) +4 (Armor) = 18
Elemental Resistances: -2 Fire (Cape)
+1 Light Leather Armor
+2 Darksteel Helmet
2 Fire Resistance & Night Vision once a day spell and cast along side another spell
+6 Staff of Frost (Provides +6 bonus to attack and damage rolls for Ice based Magic attacks)
2 dagger (2d6 damage)
Ring of Jumping (player can perform a 10 foot jump)
Food & Water
50 ft of Rope
5 750 ml bottles of ale
9 health potions
1 strength potion
2 atherem bottles
1 yellow atherem crystal
3 atherem crystals
3 atherem bottles
scroll with inscription
white orb-healing orb
Elven Expertise (Level 1) – The player gains a +2 to attack and damage rolls for Intelligence based attacks.
spell-laser- allow with atherem to fire laser= 3d10
Mass Heal (Level 4) – Heals all friendly characters for 20 points within 5 squares of the caster.
Invisibility (Level 2) – An object or creature weighing up to 100 lb is invisible for 1d4 rounds.
Blind (Level 1) – A target is blinded by an incredibly bright light and cannot see for 1d4 rounds.
Ice Lance (Level 5) – The player shoots up to two large shards of ice at a target(s) dealing 3d12 ice damage and pinning the target in place for two turns preventing movement.
Glaciate (Level 2) – Once per encounter the player targets a 20 × 20 foot square area all within the area of effect take 6d6 (+2 from staff) damage. and 1/2 movement speed in the square
Solar Beam (Level 2) – 2d8 Light & Fire Damage to all targets within a 15 ft x 30 ft rectangle in front of the player. Targets are blinded for 1 turn and an additional 1d8 during the day
Reflective Shield (Level 5) – The player designates two targets and themselves covers them in a shield of magical energy that lasts 1d6 rounds. While shielded the target receives 50% less damage and that damage is dealt back upon their attacker.
Blood of Talona (Level 1) – The player cannot be poisoned. When the player would be poisoned they instead gain 1 Hit Point for each initial point of poison and every subsequent round gain 1 Hit Point until the end of combat.