Player Character - Brooke Radenberg


Name: Historia
Level: 22
Race: Tiefling / Human
Class: Druid
Height: 5’6"
Weight: 130 lb
Deity: Baphomet

Hit Points: 31
Strength: 10
Intelligence: 22
Dexterity: 16
Movement Speed: 6
Armor class: 10 +6 (Dex) +8 (Armor) = 24


Gold: ????

+2 Leather Armor

+4 (fancy armor) – +3 to Magical attack and Damage rolls. The player can teleport their own movement speed instead of walking/running even from a downed state. The armor holds enough space to contain the contents of 5 potion sized bottles worth of liquid Aetherium.

+8 Platinus Armor – Immunity to Light & Dark damage. Player can fly an amount of squares on their turn instead of moving on foot.


Staff of Earth & Stone – grants spells Stone Wall & Fissure

Steel Horn Plating. 1d6 +2 poison damage

Corrosive Gem Thing – Once per session 6d6 corrosive damage beam.


-2 Fire Resistance Necklace

Bracelet of the Wild – Grants the user the ability to speak to and understand most animals.


Racial Ability

Infernal Judgment (Level 1): The player takes damage equal to 1/3 their maximum Hit Points. The player’s next successful attack creates a 10 foot x 10 foot explosion dealing fire damage to all enemies within the area of effect equal to the damage the player was originally dealt.

Character Abilities

Blessing of Baphomet (level 5): The player is blessed by the deity of the wild Baphomet and in return is able to assume a fraction of it’s form during battle. The player is able to assume the form of the Lion, the Snake and the Goat. The player may spend a full turn to change from one form to another.

The Lion:

(Stats when transformed)

Hit Points: 30 + 25 = 65
Strength: 10 + 15 = 25
Intelligence: 22
Dexterity: 16
Movement Speed: 6
Armor Class: 10 +4 (Dex) +10 (Armor) = 24

Gains Ability:

Roar of the Pride: The player unleashes a boastful roar of confidence and strength. All ally characters receive a +4 bonus to attack and damage rolls for 4 turns.

Gains Weapon:

Waraxe of the Sun: 2d12 damage. The player gains HP equal to 200% damage dealt from successful attacks with this weapon. Two swings. +2 corrosive damage.

Gains Armor:

+10 Gold plated Aetherium Heavy Armor +5 HP end of every turn.

The Snake:

(Stats when transformed)

Hit Points: 30 + 12 = 42
Strength: 10
Intelligence: 22
Dexterity: 16 + 17* = 33
Movement Speed: 6
Armor Class: 10 +20 (Dex) = 30

Gains Ability:

Serpent’s Strike: The player’s movements are completely silent and undetectable allowing the player to ambush enemies as long as they are concealed from sight. Successful attacks from the shadows are treated as critical hits.

Gains Weapon:

Greatfang Dagger: 2d8 +2 damage. All successful attacks hit opponents with a powerful corrosive acid dealing an ongoing 10 damage. Three strikes per round.

The Goat:

(Stats when transformed)

Hit Points: 30 + 12 = 42
Strength: 10 + 11 = 24
Intelligence: 20
Dexterity: 16 + 10 = 26
Movement Speed: 6 + 1* = 7
Armor Class: 10 +9(Dex) = 19

Gains Ability:

Swift Hooves: The player is able to quickly move around the battlefield without a shred of effort. After launching an attack the player may move up to 3 squares and perform another attack. Thrice per turn.

Gains Weapon:

Longbow of the Hunt: 2d12 +5 damage (Range 60 feet). Attacks against wildlife auto crit.

Longsword of the Dawn: 2d12 + 5 damage. The sword is infused with the powerful heat of the morning sun searing the flesh of your enemies.

Nature’s Grasp (Level 3) – The player causes large barbed poisonous vines to erupt out of the ground in a 10 ft by 10 ft square. Targets within the area of effect take 2d8 damage, are ensnared for 1 round preventing movement, and become poisoned.

Summon Forest Spite (Level 4) – The player summons forth a small spirit of the forest to aid them in combat. What they lack in raw power they make up for in explosive potential! Each Forest Sprite grants the player and allies within 10 feet of a Sprite +1 bonus to attack rolls and damage along with drawing aggression away from the player. When a Forest Sprite dies they erupt in an explosion of green magic causing 2d10 points of damage in a 10 ft by 10 ft square and poisoning targets in the area of effect.

Hit Points: 5
Strength: 10
Intelligence: 10
Dexterity: 10
Armor Class: 10



RPG Pod eeveefox1