Azula

Player Character - Mary Farnbach

Description:

azulafornow.jpg

Name: Azula
Level: 21
Age: 24
Eye Color: Gold
Hair Color: Dark Purple
Race: Human
Class: Fighter
Height: 6’
Weight: 165 lbs
Deity: Angry Buddha!

Hit Points: 62
Strength: 12 +10 skill points = 22
Intelligence: 10
Dexterity: 10 +5 Skill Points = 15
Movement Speed: 30 feet (6 squares) + 3 (fire boost armor) = 9 squares
Armor: 10 + 5 (Dex) + 4 (armor) = 19 + Fire resistance

Gear

Gold: 55,324

Miscellaneous:
1 Waterskin
Food Rations
50 ft of Rope
Bedroll
24 health potions
7 empty bottles
4 bottles of atherium
Medium Armor = +3 armor, -5 fire resistance
3 atherium crystals keys
1 Yellow Atherium

Weapons:

Gauntlets of the Phoenix: The gauntlets in addition to turning unarmed attacks in to lethal damage, has given the player the ability to enshroud their body in flames. +3 fire damage + bonus ability

acid damage ring Brings immunity to acid damage

Armor:

Fire Boost Armor: +4 AC +4 Fire attack and damage rolls, immune to fire and ice damage, +3 to movement speed

Racial Ability:

Conqueror’s Right: Add +2 to skill points, 1 free ability

Character Abilities:

Ambidexterity (Level 3): The player is equally adept at using either hand. Player takes no penalty for attacking with their off hand in the same turn they have already attacked with their main hand and gains an additional attack with their primary hand during each round of combat.

Martial Arts Training (Level 3): The player has trained extensively in martial arts and receives a +4 bonus to attack rolls and damage rolls for unarmed melee attacks.

Falcon Punch (Level 5): The player readies their fist aiming it at a target. At the end of the next turn if the player was not attacked a devastating punch is unleashed upon the player’s target dealing critical damage. +10 fire damage within a 5×5 area which heals allies instead of dealing damage to them.

Bonus Abilities

Flame Body (Level 4): Melee attacks deal an additional 1d12 points of fire damage. Enemies take 1d8 points of fire damage after all attempted melee attacks.

Level 20 Buddha Powaa: All Attacks are treated as “Falcon Punch” attacks. Double the strength modifiers on attack and damage rolls and double movement speed with attack. This ability lasts 4 turns

Calculations:

Attack Rolls: d20….. + 12 (strength modifier) + 4 (martial arts ability) + 4 (fire boost armor) = D20 + 20

Damage Rolls 3 Punch attack: 1d6 + 2d10 + 4 (martial) + 6 (1/2 strength mod) + 4 (fire boost armor) + 3 (fire damage gauntlets) = 1d6 + 2d10 + 17 [10 for fire resistant enemies]

Damage Rolls for Falcon Punch: 1d6 + 2d10 + 4 (martial) + 6 (1/2 strength mod) + 4 (fire boost armor) + 3 (fire damage gauntlets) + 10 (falcon punch fire damage in 5×5) = 1d6 + 2d10 + 27 [10 for fire resistant enemies]

Buddha Powaa Calculations:

Attack Rolls: d20…… + 24 (strength modifier) + 4 (martial) + 4 (armor) = D20 + 32

Damage 3 punch: 1d6 + 2d10 + 4 (martial) + 12 (1/2 strength mod x 2) + 4 (fire boost armor) + 3 (fire damage gauntlets) = 1d6 + 2d10 + 23 [16 for fire resistant enemies]

Damange for Falcon Punch: 1d6 + 2d10 + 4 (martial) + 12 (1/2 strength mod x 2) + 4 (armor) + 3 (gauntlets) + 10 (fire damange in 5×5) = 1d6 + 2d10 + 33 [16 for fire resistant enemies)

Bio:

Azula

RPG Pod satsami